Haduken!

FumeFX as driver, Krakatoa particle(12mio) and voxel(1,2mio) render.

Map primarily based smoke emission(animated electrical map) off of a noise animated sphere that features as collision object as nicely, unfavorable wind in heart with turbulence. Particle emission off of identical object and map. Krakatoa emission and absorption world overrides make the shader. Omni mild with fall off in heart for inside hole lighting. Some colour variations in comp however first 2 renders are just about the way it got here out of Max minus the glow :)

Took like three hours to make principally ready on sims and caches LOL. Sim hits the grid a bit however i nonetheless prefer it.

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